verify/convolution/LC_min_plus_convolution_convex_arbitrary.test.cpp
Depends on
Code
#define PROBLEM "https://judge.yosupo.jp/problem/min_plus_convolution_convex_arbitrary"
#include "template/template.hpp"
#include "convolution/min-plus-convex.hpp"
int main () {
int n , m ;
in ( n , m );
vector < int > a ( n ), b ( m );
in ( a , b );
auto c = MinPlusConvolutionConvexArbitrary ( a , b );
out ( c );
}
#line 1 "verify/convolution/LC_min_plus_convolution_convex_arbitrary.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/min_plus_convolution_convex_arbitrary"
#line 2 "template/template.hpp"
#include <bits/stdc++.h>
using namespace std ;
#line 2 "template/macro.hpp"
#define rep(i, a, b) for (int i = (a); i < (int)(b); i++)
#define rrep(i, a, b) for (int i = (int)(b) - 1; i >= (a); i--)
#define ALL(v) (v).begin(), (v).end()
#define UNIQUE(v) sort(ALL(v)), (v).erase(unique(ALL(v)), (v).end())
#define SZ(v) (int)v.size()
#define MIN(v) *min_element(ALL(v))
#define MAX(v) *max_element(ALL(v))
#define LB(v, x) int(lower_bound(ALL(v), (x)) - (v).begin())
#define UB(v, x) int(upper_bound(ALL(v), (x)) - (v).begin())
#define YN(b) cout << ((b) ? "YES" : "NO") << "\n";
#define Yn(b) cout << ((b) ? "Yes" : "No") << "\n";
#define yn(b) cout << ((b) ? "yes" : "no") << "\n";
#line 6 "template/template.hpp"
#line 2 "template/util.hpp"
using uint = unsigned int ;
using ll = long long int ;
using ull = unsigned long long ;
using i128 = __int128_t ;
using u128 = __uint128_t ;
template < class T , class S = T >
S SUM ( const vector < T > & a ) {
return accumulate ( ALL ( a ), S ( 0 ));
}
template < class T >
inline bool chmin ( T & a , T b ) {
if ( a > b ) {
a = b ;
return true ;
}
return false ;
}
template < class T >
inline bool chmax ( T & a , T b ) {
if ( a < b ) {
a = b ;
return true ;
}
return false ;
}
template < class T >
int popcnt ( T x ) {
return __builtin_popcountll ( x );
}
template < class T >
int topbit ( T x ) {
return ( x == 0 ? - 1 : 63 - __builtin_clzll ( x ));
}
template < class T >
int lowbit ( T x ) {
return ( x == 0 ? - 1 : __builtin_ctzll ( x ));
}
#line 8 "template/template.hpp"
#line 2 "template/inout.hpp"
struct Fast {
Fast () {
cin . tie ( nullptr );
ios_base :: sync_with_stdio ( false );
cout << fixed << setprecision ( 15 );
}
} fast ;
template < class T1 , class T2 >
istream & operator >> ( istream & is , pair < T1 , T2 > & p ) {
return is >> p . first >> p . second ;
}
template < class T1 , class T2 >
ostream & operator << ( ostream & os , const pair < T1 , T2 > & p ) {
return os << p . first << " " << p . second ;
}
template < class T >
istream & operator >> ( istream & is , vector < T > & a ) {
for ( auto & v : a ) is >> v ;
return is ;
}
template < class T >
ostream & operator << ( ostream & os , const vector < T > & a ) {
for ( auto it = a . begin (); it != a . end ();) {
os << * it ;
if ( ++ it != a . end ()) os << " " ;
}
return os ;
}
template < class T >
ostream & operator << ( ostream & os , const set < T > & st ) {
os << "{" ;
for ( auto it = st . begin (); it != st . end ();) {
os << * it ;
if ( ++ it != st . end ()) os << "," ;
}
os << "}" ;
return os ;
}
template < class T1 , class T2 >
ostream & operator << ( ostream & os , const map < T1 , T2 > & mp ) {
os << "{" ;
for ( auto it = mp . begin (); it != mp . end ();) {
os << it -> first << ":" << it -> second ;
if ( ++ it != mp . end ()) os << "," ;
}
os << "}" ;
return os ;
}
void in () {}
template < typename T , class ... U >
void in ( T & t , U & ... u ) {
cin >> t ;
in ( u ...);
}
void out () { cout << " \n " ; }
template < typename T , class ... U , char sep = ' ' >
void out ( const T & t , const U & ... u ) {
cout << t ;
if ( sizeof ...( u )) cout << sep ;
out ( u ...);
}
#line 10 "template/template.hpp"
#line 2 "template/debug.hpp"
#ifdef LOCAL
#define debug 1
#define show(...) _show(0, #__VA_ARGS__, __VA_ARGS__)
#else
#define debug 0
#define show(...) true
#endif
template < class T >
void _show ( int i , T name ) {
cerr << '\n' ;
}
template < class T1 , class T2 , class ... T3 >
void _show ( int i , const T1 & a , const T2 & b , const T3 & ... c ) {
for (; a [ i ] != ',' && a [ i ] != '\0' ; i ++ ) cerr << a [ i ];
cerr << ":" << b << " " ;
_show ( i + 1 , a , c ...);
}
#line 2 "convolution/min-plus-convex.hpp"
#line 2 "algorithm/monotone-minima.hpp"
vector < int > MonotoneMinima ( int n , int m , const function < bool ( int , int , int ) > & f ) {
vector < int > res ( n );
auto dfs = [ & ]( auto rc , int il , int ir , int l , int r ) -> void {
if ( il == ir ) return ;
int i = ( il + ir ) / 2 ;
int m = l ;
for ( int k = l + 1 ; k < r ; k ++ )
if ( ! f ( i , m , k )) m = k ;
res [ i ] = m ;
rc ( rc , il , i , l , m + 1 );
rc ( rc , i + 1 , ir , m , r );
};
dfs ( dfs , 0 , n , 0 , m );
return res ;
}
// m_i := argmin_j (A_{i,j}) が単調増加であるときに m_i を列挙する
template < class T >
vector < int > MonotoneMinima ( int N , int M , const function < T ( int , int ) > & A ) {
const auto f = [ & ]( int i , int j , int k ) -> bool {
return A ( i , j ) <= A ( i , k );
};
return MonotoneMinima ( N , M , f );
}
/**
* @brief monotone minima
* @docs docs/algorithm/monotone-minima.md
*/
#line 4 "convolution/min-plus-convex.hpp"
// a : 下に凸, b : 自由
template < class T >
vector < T > MinPlusConvolutionConvexArbitrary ( const vector < T > & a , const vector < T > & b ) {
if ( a . empty () || b . empty ()) return {};
int n = a . size (), m = b . size ();
auto argmin = MonotoneMinima ( n + m - 1 , m , [ & ]( int i , int j , int k ) {
if ( i < k ) return true ;
if ( i - j >= n ) return false ;
return a [ i - j ] + b [ j ] <= a [ i - k ] + b [ k ];
});
vector < T > c ( n + m - 1 );
for ( int i = 0 ; i < n + m - 1 ; i ++ ) {
int j = argmin [ i ];
c [ i ] = a [ i - j ] + b [ j ];
}
return c ;
}
// a,b : 下に凸
template < class T >
vector < T > MinPlusConvolutionConvexConvex ( const vector < T > & a , const vector < T > & b ) {
if ( a . empty () || b . empty ()) return {};
int n = a . size (), m = b . size ();
vector < T > c ( n + m - 1 );
c [ 0 ] = a [ 0 ] + b [ 0 ];
for ( int k = 0 , i = 0 ; k < n + m - 2 ; k ++ ) {
int j = k - i ;
if ( j == m - 1 || ( i < n - 1 && a [ i + 1 ] + b [ j ] < a [ i ] + b [ j + 1 ])) {
c [ k + 1 ] = a [ ++ i ] + b [ j ];
} else {
c [ k + 1 ] = a [ i ] + b [ ++ j ];
}
}
return c ;
}
/**
* @brief min-plus 畳み込み (convex)
* @docs docs/convolution/min-plus-convex.md
*/
#line 5 "verify/convolution/LC_min_plus_convolution_convex_arbitrary.test.cpp"
int main () {
int n , m ;
in ( n , m );
vector < int > a ( n ), b ( m );
in ( a , b );
auto c = MinPlusConvolutionConvexArbitrary ( a , b );
out ( c );
}
Back to top page