fps/fps-2d-ntt-friendly.hpp
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#pragma once
#include "fft/ntt.hpp"
#include "fps/fps-2d.hpp"
template < class mint >
void FormalPowerSeries2D < mint >:: set_convolution () {
if ( ! convolution_ptr ) convolution_ptr = new NTT < mint > ;
}
template < class mint >
vector < mint > FormalPowerSeries2D < mint >:: convolution ( const vector < mint >& a , const vector < mint >& b ) {
set_convolution ();
return static_cast < NTT < mint >*> ( convolution_ptr ) -> multiply ( a , b );
}
template < class mint >
FormalPowerSeries2D < mint >& FormalPowerSeries2D < mint >:: operator *= ( const FPS2D & r ) {
if ( this -> empty () || r . empty ()) {
this -> clear ();
return * this ;
}
int n = height (), m = width (), rn = r . height (), rm = r . width ();
for ( const auto & row : * this ) assert (( int ) row . size () == m );
for ( const auto & row : r ) assert (( int ) row . size () == rm );
int on = n + rn - 1 , om = m + rm - 1 ;
vector < mint > a (( n - 1 ) * om + m ), b (( rn - 1 ) * om + rm );
for ( int i = 0 ; i < n ; i ++ ) copy (( * this )[ i ]. begin (), ( * this )[ i ]. end (), a . begin () + i * om );
for ( int i = 0 ; i < rn ; i ++ ) copy ( r [ i ]. begin (), r [ i ]. end (), b . begin () + i * om );
vector < mint > c = convolution ( a , b );
FPS2D ret ( on , om );
for ( int i = 0 ; i < on ; i ++ ) copy_n ( c . begin () + i * om , om , ret [ i ]. begin ());
return * this = std :: move ( ret );
}
template < class mint >
FormalPowerSeries2D < mint > FormalPowerSeries2D < mint >:: inv ( int n , int m ) const {
assert ( ! this -> empty () && width () > 0 && ( * this )[ 0 ][ 0 ] != mint ( 0 ));
if ( n == - 1 ) n = height ();
if ( m == - 1 ) m = width ();
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) return {};
FPS2D ret {{ mint ( 1 ) / ( * this )[ 0 ][ 0 ]}};
int deg = 1 ;
while ( deg < n + m - 1 ) {
deg <<= 1 ;
int nn = min ( n , deg ), mm = min ( m , deg );
ret . resize ( nn , mm );
FPS2D c = ( this -> pre ( nn , mm ) * ret ). pre ( nn , mm );
c = - c ;
c [ 0 ][ 0 ] += mint ( 2 );
ret = ( ret * c ). pre ( nn , mm );
}
ret . resize ( n , m );
return ret ;
}
template < class mint >
FormalPowerSeries2D < mint > FormalPowerSeries2D < mint >:: exp ( int n , int m ) const {
assert ( ! this -> empty () && width () > 0 && ( * this )[ 0 ][ 0 ] == mint ( 0 ));
if ( n == - 1 ) n = height ();
if ( m == - 1 ) m = width ();
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) return {};
FPS2D ret {{ mint ( 1 )}};
int deg = 1 ;
while ( deg < n + m - 1 ) {
deg <<= 1 ;
int nn = min ( n , deg ), mm = min ( m , deg );
ret . resize ( nn , mm );
FPS2D c = this -> pre ( nn , mm ) - ret . log ( nn , mm ) + mint ( 1 );
ret = ( ret * c ). pre ( nn , mm );
}
ret . resize ( n , m );
return ret ;
}
#line 2 "fps/fps-2d-ntt-friendly.hpp"
#line 2 "fft/ntt.hpp"
template < class mint >
struct NTT {
static constexpr unsigned int mod = mint :: get_mod ();
static constexpr unsigned long long pow_constexpr ( unsigned long long x , unsigned long long n , unsigned long long m ) {
unsigned long long y = 1 ;
while ( n ) {
if ( n & 1 ) y = y * x % m ;
x = x * x % m ;
n >>= 1 ;
}
return y ;
}
static constexpr unsigned int get_g () {
unsigned long long x = 2 ;
while ( pow_constexpr ( x , ( mod - 1 ) >> 1 , mod ) == 1 ) x += 1 ;
return x ;
}
static constexpr unsigned int g = get_g ();
static constexpr int rank2 = __builtin_ctzll ( mod - 1 );
array < mint , rank2 + 1 > root ;
array < mint , rank2 + 1 > iroot ;
array < mint , max ( 0 , rank2 - 2 + 1 ) > rate2 ;
array < mint , max ( 0 , rank2 - 2 + 1 ) > irate2 ;
array < mint , max ( 0 , rank2 - 3 + 1 ) > rate3 ;
array < mint , max ( 0 , rank2 - 3 + 1 ) > irate3 ;
NTT () {
root [ rank2 ] = mint ( g ). pow (( mod - 1 ) >> rank2 );
iroot [ rank2 ] = root [ rank2 ]. inv ();
for ( int i = rank2 - 1 ; i >= 0 ; i -- ) {
root [ i ] = root [ i + 1 ] * root [ i + 1 ];
iroot [ i ] = iroot [ i + 1 ] * iroot [ i + 1 ];
}
{
mint prod = 1 , iprod = 1 ;
for ( int i = 0 ; i <= rank2 - 2 ; i ++ ) {
rate2 [ i ] = root [ i + 2 ] * prod ;
irate2 [ i ] = iroot [ i + 2 ] * iprod ;
prod *= iroot [ i + 2 ];
iprod *= root [ i + 2 ];
}
}
{
mint prod = 1 , iprod = 1 ;
for ( int i = 0 ; i <= rank2 - 3 ; i ++ ) {
rate3 [ i ] = root [ i + 3 ] * prod ;
irate3 [ i ] = iroot [ i + 3 ] * iprod ;
prod *= iroot [ i + 3 ];
iprod *= root [ i + 3 ];
}
}
}
void ntt ( vector < mint >& a ) {
int n = int ( a . size ());
int h = __builtin_ctzll (( unsigned int ) n );
assert ( h <= rank2 );
a . resize ( 1 << h );
int len = 0 ; // a[i, i+(n>>len), i+2*(n>>len), ..] is transformed
while ( len < h ) {
if ( h - len == 1 ) {
int p = 1 << ( h - len - 1 );
mint rot = 1 ;
for ( int s = 0 ; s < ( 1 << len ); s ++ ) {
int offset = s << ( h - len );
for ( int i = 0 ; i < p ; i ++ ) {
auto l = a [ i + offset ];
auto r = a [ i + offset + p ] * rot ;
a [ i + offset ] = l + r ;
a [ i + offset + p ] = l - r ;
}
if ( s + 1 != ( 1 << len )) rot *= rate2 [ __builtin_ctzll ( ~ ( unsigned int )( s ))];
}
len ++ ;
} else {
// 4-base
int p = 1 << ( h - len - 2 );
mint rot = 1 , imag = root [ 2 ];
for ( int s = 0 ; s < ( 1 << len ); s ++ ) {
mint rot2 = rot * rot ;
mint rot3 = rot2 * rot ;
int offset = s << ( h - len );
for ( int i = 0 ; i < p ; i ++ ) {
auto mod2 = 1ULL * mint :: get_mod () * mint :: get_mod ();
auto a0 = 1ULL * a [ i + offset ]. val ();
auto a1 = 1ULL * a [ i + offset + p ]. val () * rot . val ();
auto a2 = 1ULL * a [ i + offset + 2 * p ]. val () * rot2 . val ();
auto a3 = 1ULL * a [ i + offset + 3 * p ]. val () * rot3 . val ();
auto a1na3imag = 1ULL * mint ( a1 + mod2 - a3 ). val () * imag . val ();
auto na2 = mod2 - a2 ;
a [ i + offset ] = a0 + a2 + a1 + a3 ;
a [ i + offset + 1 * p ] = a0 + a2 + ( 2 * mod2 - ( a1 + a3 ));
a [ i + offset + 2 * p ] = a0 + na2 + a1na3imag ;
a [ i + offset + 3 * p ] = a0 + na2 + ( mod2 - a1na3imag );
}
if ( s + 1 != ( 1 << len )) rot *= rate3 [ __builtin_ctzll ( ~ ( unsigned int )( s ))];
}
len += 2 ;
}
}
}
void intt ( vector < mint >& a ) {
int n = int ( a . size ());
int h = __builtin_ctzll (( unsigned int ) n );
assert ( h <= rank2 );
a . resize ( 1 << h );
int len = h ; // a[i, i+(n>>len), i+2*(n>>len), ..] is transformed
while ( len ) {
if ( len == 1 ) {
int p = 1 << ( h - len );
mint irot = 1 ;
for ( int s = 0 ; s < ( 1 << ( len - 1 )); s ++ ) {
int offset = s << ( h - len + 1 );
for ( int i = 0 ; i < p ; i ++ ) {
auto l = a [ i + offset ];
auto r = a [ i + offset + p ];
a [ i + offset ] = l + r ;
a [ i + offset + p ] = ( unsigned long long )( mint :: get_mod () + l . val () - r . val ()) * irot . val ();
}
if ( s + 1 != ( 1 << ( len - 1 ))) irot *= irate2 [ __builtin_ctzll ( ~ ( unsigned int )( s ))];
}
len -- ;
} else {
// 4-base
int p = 1 << ( h - len );
mint irot = 1 , iimag = iroot [ 2 ];
for ( int s = 0 ; s < ( 1 << ( len - 2 )); s ++ ) {
mint irot2 = irot * irot ;
mint irot3 = irot2 * irot ;
int offset = s << ( h - len + 2 );
for ( int i = 0 ; i < p ; i ++ ) {
auto a0 = 1ULL * a [ i + offset + 0 * p ]. val ();
auto a1 = 1ULL * a [ i + offset + 1 * p ]. val ();
auto a2 = 1ULL * a [ i + offset + 2 * p ]. val ();
auto a3 = 1ULL * a [ i + offset + 3 * p ]. val ();
auto a2na3iimag = 1ULL * mint (( mint :: get_mod () + a2 - a3 ) * iimag . val ()). val ();
a [ i + offset ] = a0 + a1 + a2 + a3 ;
a [ i + offset + 1 * p ] = ( a0 + ( mint :: get_mod () - a1 ) + a2na3iimag ) * irot . val ();
a [ i + offset + 2 * p ] = ( a0 + a1 + ( mint :: get_mod () - a2 ) + ( mint :: get_mod () - a3 )) * irot2 . val ();
a [ i + offset + 3 * p ] = ( a0 + ( mint :: get_mod () - a1 ) + ( mint :: get_mod () - a2na3iimag )) * irot3 . val ();
}
if ( s + 1 != ( 1 << ( len - 2 ))) irot *= irate3 [ __builtin_ctzll ( ~ ( unsigned int )( s ))];
}
len -= 2 ;
}
}
mint e = mint ( n ). inv ();
for ( auto & x : a ) x *= e ;
}
vector < mint > multiply ( const vector < mint >& a , const vector < mint >& b ) {
if ( a . empty () || b . empty ()) return vector < mint > ();
int n = a . size (), m = b . size ();
int sz = n + m - 1 ;
if ( n <= 30 || m <= 30 ) {
if ( n > 30 ) return multiply ( b , a );
vector < mint > res ( sz );
for ( int i = 0 ; i < n ; i ++ )
for ( int j = 0 ; j < m ; j ++ ) res [ i + j ] += a [ i ] * b [ j ];
return res ;
}
int sz1 = 1 ;
while ( sz1 < sz ) sz1 <<= 1 ;
vector < mint > res ( sz1 );
for ( int i = 0 ; i < n ; i ++ ) res [ i ] = a [ i ];
ntt ( res );
if ( a == b )
for ( int i = 0 ; i < sz1 ; i ++ ) res [ i ] *= res [ i ];
else {
vector < mint > c ( sz1 );
for ( int i = 0 ; i < m ; i ++ ) c [ i ] = b [ i ];
ntt ( c );
for ( int i = 0 ; i < sz1 ; i ++ ) res [ i ] *= c [ i ];
}
intt ( res );
res . resize ( sz );
return res ;
}
// c[i]=sum[j]a[j]b[i+j]
vector < mint > middle_product ( const vector < mint >& a , const vector < mint >& b ) {
if ( b . empty () || a . size () > b . size ()) return {};
int n = a . size (), m = b . size ();
int sz = m - n + 1 ;
if ( n <= 30 || sz <= 30 ) {
vector < mint > res ( sz );
for ( int i = 0 ; i < sz ; i ++ )
for ( int j = 0 ; j < n ; j ++ ) res [ i ] += a [ j ] * b [ i + j ];
return res ;
}
int sz1 = 1 ;
while ( sz1 < m ) sz1 <<= 1 ;
vector < mint > res ( sz1 ), b2 ( sz1 );
reverse_copy ( a . begin (), a . end (), res . begin ());
copy ( b . begin (), b . end (), b2 . begin ());
ntt ( res );
ntt ( b2 );
for ( int i = 0 ; i < res . size (); i ++ ) res [ i ] *= b2 [ i ];
intt ( res );
res . resize ( m );
res . erase ( res . begin (), res . begin () + n - 1 );
return res ;
}
void ntt_doubling ( vector < mint >& a ) {
int n = ( int ) a . size ();
auto b = a ;
intt ( b );
mint r = 1 , zeta = mint ( g ). pow (( mint :: get_mod () - 1 ) / ( n << 1 ));
for ( int i = 0 ; i < n ; i ++ ) b [ i ] *= r , r *= zeta ;
ntt ( b );
copy ( b . begin (), b . end (), back_inserter ( a ));
}
};
/**
* @brief NTT (数論変換)
* @docs docs/fft/ntt.md
*/
#line 2 "fps/fps-2d.hpp"
/**
* @brief 二変数形式的冪級数
* @docs docs/fps/fps-2d.md
*/
template < class mint >
struct FormalPowerSeries2D : vector < vector < mint >> {
using Base = vector < vector < mint >> ;
using FPS2D = FormalPowerSeries2D ;
using Base :: Base ;
FormalPowerSeries2D ( int n , int m ) : Base ( n , vector < mint > ( m )) {}
FormalPowerSeries2D ( const Base & r ) : Base ( r ) {}
FormalPowerSeries2D ( Base && r ) : Base ( std :: move ( r )) {}
int height () const { return ( int ) this -> size (); }
int width () const { return this -> empty () ? 0 : ( int )( * this )[ 0 ]. size (); }
void resize ( int n , int m ) {
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) {
this -> clear ();
return ;
}
Base :: resize ( n );
for ( auto & row : * this ) row . resize ( m );
}
FPS2D & operator = ( const Base & r ) {
Base :: operator = ( r );
return * this ;
}
FPS2D & operator = ( Base && r ) {
Base :: operator = ( std :: move ( r ));
return * this ;
}
FPS2D & operator += ( const FPS2D & r ) {
int n = max ( height (), r . height ()), m = max ( width (), r . width ());
resize ( n , m );
for ( int i = 0 ; i < r . height (); i ++ ) {
assert (( int ) r [ i ]. size () == r . width ());
for ( int j = 0 ; j < r . width (); j ++ ) ( * this )[ i ][ j ] += r [ i ][ j ];
}
return * this ;
}
FPS2D & operator += ( const mint & r ) {
if ( this -> empty ()) resize ( 1 , 1 );
( * this )[ 0 ][ 0 ] += r ;
return * this ;
}
FPS2D & operator -= ( const FPS2D & r ) {
int n = max ( height (), r . height ()), m = max ( width (), r . width ());
resize ( n , m );
for ( int i = 0 ; i < r . height (); i ++ ) {
assert (( int ) r [ i ]. size () == r . width ());
for ( int j = 0 ; j < r . width (); j ++ ) ( * this )[ i ][ j ] -= r [ i ][ j ];
}
return * this ;
}
FPS2D & operator -= ( const mint & r ) {
if ( this -> empty ()) resize ( 1 , 1 );
( * this )[ 0 ][ 0 ] -= r ;
return * this ;
}
FPS2D & operator *= ( const mint & r ) {
for ( auto & row : * this )
for ( auto & x : row ) x *= r ;
return * this ;
}
FPS2D & operator /= ( const mint & r ) { return * this *= r . inv (); }
FPS2D & operator /= ( const FPS2D & r ) {
int n = height (), m = width ();
assert ( n > 0 && m > 0 );
return * this = (( * this ) * r . inv ( n , m )). pre ( n , m );
}
FPS2D operator + ( const FPS2D & r ) const { return FPS2D ( * this ) += r ; }
FPS2D operator + ( const mint & r ) const { return FPS2D ( * this ) += r ; }
FPS2D operator - ( const FPS2D & r ) const { return FPS2D ( * this ) -= r ; }
FPS2D operator - ( const mint & r ) const { return FPS2D ( * this ) -= r ; }
FPS2D operator * ( const FPS2D & r ) const { return FPS2D ( * this ) *= r ; }
FPS2D operator * ( const mint & r ) const { return FPS2D ( * this ) *= r ; }
FPS2D operator / ( const FPS2D & r ) const { return FPS2D ( * this ) /= r ; }
FPS2D operator / ( const mint & r ) const { return FPS2D ( * this ) /= r ; }
FPS2D operator - () const {
FPS2D ret ( * this );
for ( auto & row : ret )
for ( auto & x : row ) x = - x ;
return ret ;
}
friend FPS2D operator + ( const mint & l , const FPS2D & r ) { return r + l ; }
friend FPS2D operator - ( const mint & l , const FPS2D & r ) { return - r + l ; }
friend FPS2D operator * ( const mint & l , const FPS2D & r ) { return r * l ; }
FPS2D shift ( int di , int dj ) const {
assert ( di >= 0 && dj >= 0 );
if ( this -> empty ()) return {};
int m = width ();
FPS2D ret ( * this );
for ( auto & row : ret ) {
assert (( int ) row . size () == m );
row . insert ( row . begin (), dj , mint ( 0 ));
}
ret . insert ( ret . begin (), di , vector < mint > ( m + dj ));
return ret ;
}
FPS2D pre ( int n , int m ) const {
assert ( n >= 0 && m >= 0 );
n = min ( n , height ()), m = min ( m , width ());
if ( n == 0 || m == 0 ) return {};
FPS2D ret ( n , m );
for ( int i = 0 ; i < n ; i ++ ) {
assert (( int )( * this )[ i ]. size () == width ());
copy_n (( * this )[ i ]. begin (), m , ret [ i ]. begin ());
}
return ret ;
}
FPS2D log ( int n = - 1 , int m = - 1 ) const {
assert ( ! this -> empty () && width () > 0 && ( * this )[ 0 ][ 0 ] == mint ( 1 ));
if ( n == - 1 ) n = height ();
if ( m == - 1 ) m = width ();
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) return {};
FPS2D d = this -> pre ( n , m );
d . resize ( n , m );
for ( int i = 0 ; i < n ; i ++ )
for ( int j = 0 ; j < m ; j ++ ) d [ i ][ j ] *= mint ( i + j );
FPS2D ret = ( d * this -> inv ( n , m )). pre ( n , m );
ret . resize ( n , m );
ret [ 0 ][ 0 ] = mint ( 0 );
for ( int i = 0 ; i < n ; i ++ )
for ( int j = 0 ; j < m ; j ++ )
if ( i + j > 0 ) ret [ i ][ j ] /= mint ( i + j );
return ret ;
}
static void * convolution_ptr ;
static void set_convolution ();
static vector < mint > convolution ( const vector < mint >& a , const vector < mint >& b );
FPS2D & operator *= ( const FPS2D & r );
FPS2D inv ( int n = - 1 , int m = - 1 ) const ;
FPS2D exp ( int n = - 1 , int m = - 1 ) const ;
};
template < class mint >
void * FormalPowerSeries2D < mint >:: convolution_ptr = nullptr ;
#line 5 "fps/fps-2d-ntt-friendly.hpp"
template < class mint >
void FormalPowerSeries2D < mint >:: set_convolution () {
if ( ! convolution_ptr ) convolution_ptr = new NTT < mint > ;
}
template < class mint >
vector < mint > FormalPowerSeries2D < mint >:: convolution ( const vector < mint >& a , const vector < mint >& b ) {
set_convolution ();
return static_cast < NTT < mint >*> ( convolution_ptr ) -> multiply ( a , b );
}
template < class mint >
FormalPowerSeries2D < mint >& FormalPowerSeries2D < mint >:: operator *= ( const FPS2D & r ) {
if ( this -> empty () || r . empty ()) {
this -> clear ();
return * this ;
}
int n = height (), m = width (), rn = r . height (), rm = r . width ();
for ( const auto & row : * this ) assert (( int ) row . size () == m );
for ( const auto & row : r ) assert (( int ) row . size () == rm );
int on = n + rn - 1 , om = m + rm - 1 ;
vector < mint > a (( n - 1 ) * om + m ), b (( rn - 1 ) * om + rm );
for ( int i = 0 ; i < n ; i ++ ) copy (( * this )[ i ]. begin (), ( * this )[ i ]. end (), a . begin () + i * om );
for ( int i = 0 ; i < rn ; i ++ ) copy ( r [ i ]. begin (), r [ i ]. end (), b . begin () + i * om );
vector < mint > c = convolution ( a , b );
FPS2D ret ( on , om );
for ( int i = 0 ; i < on ; i ++ ) copy_n ( c . begin () + i * om , om , ret [ i ]. begin ());
return * this = std :: move ( ret );
}
template < class mint >
FormalPowerSeries2D < mint > FormalPowerSeries2D < mint >:: inv ( int n , int m ) const {
assert ( ! this -> empty () && width () > 0 && ( * this )[ 0 ][ 0 ] != mint ( 0 ));
if ( n == - 1 ) n = height ();
if ( m == - 1 ) m = width ();
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) return {};
FPS2D ret {{ mint ( 1 ) / ( * this )[ 0 ][ 0 ]}};
int deg = 1 ;
while ( deg < n + m - 1 ) {
deg <<= 1 ;
int nn = min ( n , deg ), mm = min ( m , deg );
ret . resize ( nn , mm );
FPS2D c = ( this -> pre ( nn , mm ) * ret ). pre ( nn , mm );
c = - c ;
c [ 0 ][ 0 ] += mint ( 2 );
ret = ( ret * c ). pre ( nn , mm );
}
ret . resize ( n , m );
return ret ;
}
template < class mint >
FormalPowerSeries2D < mint > FormalPowerSeries2D < mint >:: exp ( int n , int m ) const {
assert ( ! this -> empty () && width () > 0 && ( * this )[ 0 ][ 0 ] == mint ( 0 ));
if ( n == - 1 ) n = height ();
if ( m == - 1 ) m = width ();
assert ( n >= 0 && m >= 0 );
if ( n == 0 || m == 0 ) return {};
FPS2D ret {{ mint ( 1 )}};
int deg = 1 ;
while ( deg < n + m - 1 ) {
deg <<= 1 ;
int nn = min ( n , deg ), mm = min ( m , deg );
ret . resize ( nn , mm );
FPS2D c = this -> pre ( nn , mm ) - ret . log ( nn , mm ) + mint ( 1 );
ret = ( ret * c ). pre ( nn , mm );
}
ret . resize ( n , m );
return ret ;
}
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